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Resume
Profile
Skilled, experienced artist with strong skills modeling, animation, drawing and composition. Experience in game and film production setting and excelled. Well versed in a variety of software, with the ability to quickly learn and apply new tools. Proven ability to be able to work well with a team or as lead. Able to adapt to different styles and ability to problem solve, while concisely communicating with a team to ensure a unified look of the end product. Skills and experience include:
Storyboarding Drawing/Illustration Staging Adaptable
Composition Mental Ray Rendering 2.0 Actionscript Multitasking
Compositing Hard Surface Modeling World Building Deadline Driven
Visual Storytelling High/Low Poly Modeling Rotoscoping Quick Learner
Texurting; Diffuse, Normal/bump, Spec/Gloss, etc. Mechanical Skills Problem Solver
Education and Training
B.S. in Game Art & Design Westwood College 2010 - 2012
Game Art & Design The Art Institute - LA 2005 - 2009
Software
3D Studio Max Photoshop Unreal Engine Maya
Flash Mocha Pro Zbrush Mudbox Nuke After Effects Unity Houdini
Professional Experience
Junior Artist Nomad Editing Co August 2016 - August 2016
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2D planar tracking
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Rotoscoping for commercial work
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Working closely with a team
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Strong language skills and time management requirements
Project: Apple commercial campaign
Roto/Paint Artist HeckArt Studios June 2016 - July 2016
April 2013 – August 2013
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Performed planar tracking and rotoscoping.
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Exporting matte shapes and preparing node network in Nuke for final 3d conversion.
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Clean Plate creation, wire removal and Shot stabilization.
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Screen replacement and color keying
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Contributed to production meetings and finished all work promptly
Projects: Altergeist (2014), Love Kills (2016)
Rotoscope Artist Identity Fx, INC. May 2011 – July 2011
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Performed planar tracking and rotoscoping for stereoscopic conversion.
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Worked with team in breaking scenes up to help establish level of depth needed.
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Exported matte shapes and preparing node network in Nuke for final 3d conversion. Participated in sweatbox checking everyone’s work.
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Assisted team lead in scheduling and ensuring team met deadlines.
Projects: Green Lantern 3D (2011), Conan the Barbarian 3D (2011)
Environment Artist Game Wizards – AICLA March 2008 – Dec. 2008
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Designed and modeled high and low-poly assets for game levels from concept art to finished product.
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Created texture maps (diffuse, specular, Normal/Bump, etc.) in game lighting,
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Worked closely with Art Director for collaboration in a team to create a cohesive uniform style and engaging gameplay for the game environment.
Projects: Killing Time (Winner 2nd Place/Non-FPS mod/ Make Something Unreal Contest Phase 3), Millagun, Exodus
Digital Artist Freelance work Sept. 2007- Present
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Collaborated with writer, director and other artists on in-house and pitch storyboards for commercial use.
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Illustrated 16 pages for scenes children’s book
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Worked with writer to establish mood, setting, level of detail, desired style.
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Rotoscoping and compoiting.
Projects: Beeshee Goats Story, Can You Survive? A Deadly Halloween Choose Your Own Adventure!
Clients: Yellow Cab, Yotube Nation
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