top of page

Resume

Profile
Skilled, experienced artist with strong skills modeling, animation, drawing and composition.
Experience in game and film production setting and excelled. Well versed in a variety of software, with the ability to quickly learn and apply new tools. Proven ability to be able to work well with a team or as lead. Able to adapt to different styles and ability to problem solve, while concisely communicating with a team to ensure a unified look of the end product. Skills and experience include:
 
Storyboarding                 Drawing/Illustration              Staging                 Adaptable
Composition                    Mental Ray Rendering        2.0 Actionscript     Multitasking
Compositing                    Hard Surface Modeling       World Building      Deadline Driven
Visual Storytelling           High/Low Poly Modeling      Rotoscoping         Quick Learner
Texurting; Diffuse, Normal/bump, Spec/Gloss, etc.     Mechanical Skills  Problem Solver
 
Education and Training
B.S. in Game Art & Design              Westwood College           2010 - 2012
Game Art & Design                         The Art Institute - LA         2005 - 2009
 
Software
3D Studio Max            Photoshop                                Unreal Engine               Maya  
Flash                           Mocha Pro                                Zbrush                          Mudbox  Nuke                           After Effects                              Unity                              Houdini
Professional Experience
Junior Artist                               Nomad Editing Co               August 2016 - August 2016
  • 2D planar tracking
  • Rotoscoping for commercial work
  • Working closely with a team
  • Strong language skills and time management requirements
   Project: Apple commercial campaign
Roto/Paint Artist                        HeckArt Studios                         June 2016 - July 2016
                                                                                                April 2013 – August 2013

  • Performed planar tracking and rotoscoping.
  • Exporting matte shapes and preparing node network in Nuke for final 3d conversion.​
  • Clean Plate creation, wire removal and Shot stabilization.
  • Screen replacement and color keying
  • Contributed to production meetings and finished all work promptly
   Projects: Altergeist (2014), Love Kills (2016)
Rotoscope Artist                          Identity Fx, INC.                        May 2011 – July 2011

 

  • Performed planar tracking and rotoscoping for stereoscopic conversion.
  • Worked with team in breaking scenes up to help establish level of depth needed.
  • Exported matte shapes and preparing node network in Nuke for final 3d conversion. Participated in sweatbox checking everyone’s work.
  • Assisted team lead in scheduling and ensuring team met deadlines.
 
   Projects: Green Lantern 3D (2011), Conan the Barbarian 3D (2011)        
 
 
Environment Artist                  Game Wizards – AICLA               March 2008 – Dec. 2008
  • Designed and modeled high and low-poly assets for game levels from concept art to finished product.
  • Created texture maps (diffuse, specular, Normal/Bump, etc.) in game lighting,
  • Worked closely with Art Director for collaboration in a team to create a cohesive uniform style and engaging gameplay for the game environment.

 

    Projects: Killing Time (Winner 2nd Place/Non-FPS mod/ Make Something Unreal Contest Phase 3), Millagun, Exodus
 
 
Digital Artist                               Freelance work                                Sept. 2007- Present

 

  • Collaborated with writer, director and other artists on in-house and pitch storyboards for commercial use.
  • Illustrated 16 pages for scenes children’s book
  • Worked with writer to establish mood, setting, level of detail, desired style.
  • Rotoscoping and compoiting.
  
   Projects: Beeshee Goats Story, Can You Survive? A Deadly Halloween Choose Your Own Adventure!
   Clients: Yellow Cab, Yotube Nation
bottom of page